Cool start! Up for a few suggestions? For tones, it may be interesting to darken the top of the sky/ceiling and keep the brightest illumination lower in spires silhouette? Try playing with a bit of back/rim lighting on your approaching ships to pop them out :) There are also 2 rows of cliffs behind your buildings and I think their values are too far apart.... giving them unnecessary attention?
Same deal with the statues face on the right. Perhaps these statues are not hallow but carved rock - the resulting damage presents the most contrastingly dark markings in the whole picture, which competes with the foreground ships and city in the back. I'd reduce the contrast on those maybe? Hope my thoughts help, I like it Sunny.
Cool start! Up for a few suggestions? For tones, it may be interesting to darken the top of the sky/ceiling and keep the brightest illumination lower in spires silhouette? Try playing with a bit of back/rim lighting on your approaching ships to pop them out :) There are also 2 rows of cliffs behind your buildings and I think their values are too far apart.... giving them unnecessary attention?
ReplyDeleteSame deal with the statues face on the right. Perhaps these statues are not hallow but carved rock - the resulting damage presents the most contrastingly dark markings in the whole picture, which competes with the foreground ships and city in the back. I'd reduce the contrast on those maybe? Hope my thoughts help, I like it Sunny.